Fire Emblem Three Houses Best Recruits for Golden Deer
This is a guide to which class is best for each character in Burn Emblem Three Houses (FE3H). We listed downwardly all the characters and the all-time possible classes for them and explain the advantages and disadvantages of doing so.
This Aware One class is exclusive for Byleth and automatically unlocks it for them. This is the all-time option for our main character equally a sword user. The ability Sacred Power also boosts their and their allies attacks while reducing impairment. This likewise allows yous to employ magic, and nosotros recommend getting at least healing spells.
This class is fabricated for Byleth so nosotros believe this is the best class for them.
Every Business firm Leader has a unique class associated to them. Turning Edelgard into a Lord to increase her authority skills, then turning her to an Empress makes her take high stats overall. Partnering it with her loftier amuse stat and authority stat and she tin mow down groups of enemies lonely with a single gambit usage.
Hubert has access to high dark magic. Giving him the extra mobility by being a dark knight allows him to hands pick off enemies one by one.
Ferdinand's forcefulness lies in his above average stats. This is also coupled with a high charm stat, and then giving him a riding class such as the Paladin allows him to lay havoc using gambits and weave out of the fight rather easily.
Linhardt doesn't take a suitable master grade for him. His passive also pushes him back to the rearmost side of your units to be able to use it (waiting at the dorsum until a physic is needed for healing). Turning him to a Bishop increases the amount of white magic he can use and can permit you to use this strategy much more easily with Linhardt.
It is easily known in the game that Caspar both loves the gauntlets and axes alike, so him turning into a War Master is a no brainer. Caspar suffers from depression movement, so giving him this course is a expert fashion to utilize his harm output by making him be able to attain his targets easily.
All units that excel in the bow tin can abuse the Bow Knight form, and Bernadetta is one of them. Giving her the Bow Knight class also allows you to position her in safer areas easily, as you'll want Bernadetta to stay damaged to fully utilise her passive power.
Dorothea is the principal magic harm dealer of Black Eagles. She learns loftier damaging magic such as Meteor and Excalibur, making her a skilful Warlock / Gremory. Turning her into a Dancer is besides a viable choice, as long equally y'all have recruited a dissimilar unit to stand up in as a magic damage dealer for your team.
Petra has a loftier speed and a natural affinity for swords and bows, making her a skilful Assassin. This besides synergizes with her passive ability that increases her critical chance confronting enemies with low HP giving her the identity of an Assassin.
Dimitri'southward all-time class is the Dandy Lord. It really amps up his stats making him a powerhouse.
Dedue's existent specialization is his extremely high defense stat. This is further augmented past the Fortress Knight'southward high defense. This fix allows him to block any physical damage dealer enemies at all stages of the game.
This is a debatable ane. Felix is a natural swordsman, he says so himself, and then information technology is natural to turn him to a Swordmaster. All the same, he also has a budding talent in Reason, and once this is maxed out, he suddenly becomes good in the reason skill, and he even learns black magic crit + ability so turning him to a Mortal Savant allows him to lay waste to any unit of measurement on the map.
Ashe has an extremely high luck and dexterity growth, and so it is only natural that he will accept high critical chances confronting enemies. Giving him a class that allows him to go along attacking like the Bow Knight allows him to defeat enemies no matter where they are. Requite him a Killer Bow and his critical attack blitheness volition get-go to wait like a normal occurence to you.
The Lancefair from the Nifty Knight greatly synergizes with his relic Lance of Ruin, then it is simply natural to plow him to a Great Knight. Some people have preferred to turn him to a Wyvern Lord for ignoring terrain, but the damage lost losing the Lancefair ability makes him bargain minimal to no damage when he's non using his relic. The Wyvern Lord is a proficient alternative if you don't plan to use his relic and make him learn axes instead.
Mercedes is the ideal healer. She has good healing ability and also learns the fortify spell, then turning her to a Bishop will brand your squad never suffer death ever again.
Falcon Knight is the best form for Ingrid, hands downwards. She has a natural affinity for flying and Lance skills. She as well gets a lance relic making her a specialized flier and a lance user.
Annette would to pretty well equally a Warlock given that she has the analogousness for Reason, and this could also be bumped up to Dark Knight. Alternatively, her affinity with axes would make her a possible Wyvern Master wielding a Bolt Axe and after, the Crusher.
A flying class that uses the Bow for the houseleader that has the greatest prowess with the Bow. Turning Claude into a Barbarossa is the best choice among all the possible class choices.
Upgrading Lorenz'southward Lance skill is a skilful selection, simply his true worth lies in his reason skill. Turning him to a mage class that tin can make use of his lance skill, such as a Dark Knight, is the best way to go for Lorenz.
Raphael has a good affinity with Gauntlets and Axes. His specialty is also in his high HP growth and Forcefulness growth, and what's scarier than a large unit of measurement with a huge HP resevoir? (Respond: A big unit with tons of HP that has high damage.) Turning Raphael to a War Chief makes this a reality.
Rembember that bookworm that looks like he never hurt a fly? He's an Assassin. Ignatz's talent tree really makes him a good assassinator with expertise in swords and bows. He also has a budding talent in Reason, just its consequence is about making enemies weaker and fits the assassin skill tree much more than a mage class.
Lysithea is the all-time mage class in the game, and so even thinking of other form promote her to is a bad idea. She learns nighttime magic instead of black magic, and also has an absurdly skilful magic stat, making all her abilities delete enemies in a single attack. She suffers from low motility, and then turning her to a dancer to gain the + 2 Move will allow her to corruption the Dancer grade more than the other units.
Marianne is the principal healer of Aureate Deer, but her faith abilities are more focused on criminal offense than defence force. She also learns soulblade, which is a sword ability that gets its damage from her Res, so turning her to an offensive faith unit such equally a Holy Knight is the all-time option for her.
She has a loftier magic and resist merely the Holy Knight offers no benefits for sword skills. Turning her to a Dancer retains her supportive role while giving her some boost to her sword skills assuasive her to go upfront and use Soul Bract on enemies.
Cool forcefulness stat. That's what Hilda is, and turning her to a Wyvern Lord allows her to dive into the deepest ranks of the enemy lines and defeat whatever target with ease.
Increased mobility on her is a good choice to maximze her passive. Make sure to position her nigh male person units before attacking to utilize the bonus impairment she gets. She also has a good dexterity growth, so giving her killer weapons will amp up her damage more.
With an innate liking to flying and axes, Seteth is best suited to become a Wyvern Lord.
Flayn is a good candidate to become a Dancer. Although, she suffers from not being able to use the sword ability, the additional turn she tin grant to allies really gives her the identity of a support unit of measurement.
Hanneman is a good Warlock, no incertitude. He has good magic stat, which allows him to fully utilize the potential of an offensive magic class user.
She learns many protective faith abilities, so turning her to a Bishop is a skillful choice.
Gilbert is pretty much a substitute for Dedue for those who cannot have him in their party. He has high defenses which synergizes with the Fortress Knight, and this gives you a good tank for your team.
Alois has expert defensive and offensive stats. This makes him a suitable frontliner that deals damage, so War Primary is a good course for him.
Catherine is best played equally a Sword Master. This synergizes with her relic Thunderbrand, and non assigning battalions to her would make her unnaturally tanky from the -5 damage reduction she gets.
She excels in the lance and bow, then making her into a Bow Knight is an like shooting fish in a barrel option.
Cyril has a natural analogousness for axe and bow, simply turning him to a Wyvern Lord works best. You can even so equip him with bows as a Wyvern Lord, but their effectiveness gets reduced due to the grade non offer bonus harm for bows.
Anna is good with sword and reason, so you tin equip her to be an Assassin. Alternatively, you can also use the DLC grade Trickster, equally she also has high luck stat, boosted by her personal power. Yous tin can even equip her with her special Catchy Merchant outfit for bonus aesthetic furnishings.
Yuri is perfect as a Trickster because of its combat art, which is boosted by Fetters of Dromi, which adds to his motility range. He too excels in swords, so just equip him with a adept weapon and he tin can come rushing in, but can still play safely.
You tin can stick to Balthus beingness a War Monk, as his original course in the side story. However, if you want to make use of his grappling gainsay skills and high strength stat, you tin can opt for State of war Master.
Constance works with Black Magic so she tin equip the Abyssian Night Flier class to make use of high flying stat as well. She is an piece of cake target for snipers, so you lot tin can always put her at the back, and assail with Bolting, a powerful long-range magic.
Hapi works best as the Abyssian course Valkyrie, or yous can opt for a Night Knight class. Hapi has long-range dark magic spells, and y'all can abuse her Canto ability to option on enemies and move to a safety destination.
Beginner Guides
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Stats and Game Mechanics | |
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What Does Luck Do? | What Does Dexterity Do? |
What Does Weight Do? | What Does Charm Do? |
What Does Say-so Exercise? | What Does Speed Exercise? |
The Attack Speed Formula | How To Learn and Equip Abilities |
Character Guides | |
Recruitment Guide | Lecture Guide | How to Instruct |
Classes That Can Use Magic | List of Unique Classes |
Best Classes for Each Graphic symbol | What Happens When Someone Dies? |
How to Alter Outfits | - |
Battle Guides | |
How to Beat out Demonic Beasts | How to Beat the Expiry Knight |
Gambit Guide | Training Weapons or Iron Weapons? |
How Practise Linked Attacks Work? | How to Use Divine Pulse |
How to Utilize Auto Battle | Listing of Terrains |
How to Open Doors and Chests | - |
Building your Army | |
Best Characters to Recruit | What Are Adjutants? |
How to Repair Weapons | Are Rusted Weapons Worth Forging? |
Where to Become Umbral Steel | What is Renown? |
Where to Get Advanced Seals | - |
Maddening Guides | |
Maddening Tips and Guide | Best Characters for Maddening |
FAQS | |
What Carries Over To New Game Plus? | How Long Does Information technology Have To Beat FE3H? |
Difficulty Levels and Differences | Is At that place a Weapon Triangle? |
Which House Should You Choice? | - |
Source: https://game8.co/games/fire-emblem-three-houses/archives/286709
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